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NON Human Player's troops will have their damage multiplied by 16 (warning: even in battles that does involve the Human Player) Human Player's troops will not loose morale during battles/assaults Human Player's troops will not decrease size during battles/assaults Human Player's Army/Fleet will move to neighbor area in 1 day Human Player's constructions will take 1 day (his/her vassals can be included) Human Player's buildings upgrades will take 1 day (his/her vassals can be included) Human player's wealth will not go under minimum value (7000) Technology Level (user defined => max = 8)(**) Game Sponsor : saucefar (gift) + Megatek (DLC) + darkedone02 (DLC) + PF (DLC)Ġ: Release for version 3.2.1-AZCE (s8.16) (Last 32bits release)Ģ: First Release for 64bits (v3.3.0-XDSW)(s9.0)Ģ: Changed "No Revolt Risk" for region without a capital. ![]() ![]() The game utilizes BioWare's proprietary Aurora Engine. The game's system of moral choices as part of the storyline was noted for its time-delayed consequences and lack of black-and-white morality. ![]() The story takes place in a medieval fantasy world and follows Geralt of Rivia, one of a few traveling monster hunters who have supernatural powers, known as Witchers. The Witcher ( Polish: Wiedźmin (Warlock)) is a 2007 action role-playing game developed by CD Projekt Red and published by Atari on Microsoft Windows and CD Projekt on OS X, based on the novel series of The Witcher by Polish author Andrzej Sapkowski, taking place after the events of the main saga. |
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